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SOFTWARE UPDATES

SMILE GAME BUILDER application update information


Bug Report (March 27th, 2017)

We’ve recognized a following error on Ver.1.0.6.26.
This error will be fixed on the next update. We sincerely apologize for causing the inconvenience.

-- -- - Bug Reports -- -- -
  • Regarding of an event panel, “Advanced Variable Box Option”, if assigned characters or items were deleted from “Edit Game Data”, these events might not be able to edit.

    <Avoiding Method>
    If you’d like to erase those assigned characters or items, we suggest you to change the target to other characters or items in the panel first.

Bug Report (March 2nd, 2017)

We've recognized a following error on Ver.1.0.6.26.
This error will be fixed on the next update. We sincerely apologize for causing the inconvenience.

-- -- - Bug Reports -- -- -
  • Regarding to "Teleport Event" panel, after you erase the teleporting target event on the map, an error message will appear when you start editing the event including the "Teleport Event" panel. This event cannot be edited anymore.

    <Avoiding Method>
    If you'd like to erase the teleporting target event, we suggest you to change the target to "This Event" on the "Teleport Event" first.

1.0.6.26 Updated Information March 1th, 2017

Updated: March 1th, 2017
Bug Fixes
  • We've fixed an error; in FPS mode, when you place an object which can be passing through (like bridges) close to hills or stairs, the player cannot go through under the objects.
  • We've fixed an error; in 3D battle, if the lead character performs at the end of the turn, the character sometimes goes forward to the edge of the display during selecting the next commands.
  • We've added UTF-8 based 2 bytes letters for the auto-wrapping system. The line feed system for certain languages have been solved.

1.0.6.23 Updated Information Feburary 16th, 2017



Updated: Feburary 16th, 2017

Added Features
  • Added the option to add animations patterns for 2D characters when running, waiting, etc.
  • Added a tab in Edit Game Data > Title Screen to allow the splash screen logo that displays when opening a public game file to be edited.
  • Added a camera control event panel effect to the sample game, The Story Of Grand Boom Kingdom.
  • Added Weapon 3D models !



Bug Fixes
  • We've fixed an error; During battles, when a confused party member performs a critical attack, he/she only attacks other party members.
  • We've fixed an error; During battles, when a charmed party member performs a critical attack, he/she attacks the enemy group.
  • We've fixed an error; During battles, when a monster tries to raise a dead monster, that raised monster’s image is transparent.
  • We've fixed an error; When a character equips an MP-up armor and chooses other armor from a shop, sometimes the MP status might decrease on the parameter window.
  • We've fixed an error; n the advanced event panel, when you use an event panel with “Wait Until Complete” and leave it unchecked right after the “Move to Another Location” panel, it might not work properly.
  • We've fixed an error; When you place a “Link to Another Maps” event from the Event List and the event was set to jump to the bigger map than the current map, its setting is limited to the current map size in the editing window.
  • We've fixed an error; When you add DLC data to the working progress game data, it also downloads a sample data of DLC.
  • Fixed the bug that allowed a character's accuracy and evade stats to be displayed as greater than 100%.
  • Fixed the bug that allowed the use of a skill while on the map screen that would KO the character.
  • Fixed the error that occurred when deleting a skill that was used to set an item's effect.
  • Fixed the bug that occurred when a character with a speed value of 0 tried to escape from a battle.
  • Fixed the bug related to thumbnails for added 3D graphics not displaying correctly in the Add Assets screen.
  • Fixed the bug that caused the editor to not display correctly when a custom desktop magnification size set via Windows display settings was in effect.
  • Fixed the bug related to event editing that caused the display to scroll back to the top when new event panel was added while in the text mode viewer.

Bug Report (January 24th, 2017)

We’ve recognized following errors in Version1.0.6.2.These bugs will be fixed for the next update. We sincerely apologize for any inconvenience these might cause you.

|-- -- - Bug Reports -- -- -|
  • During battles, when a confused party member performs a critical attack, he/she only attacks other party members.
  • During battles, when a charmed party member performs a critical attack, he/she attacks the enemy group.
  • During battles, when a monster tries to raise a dead monster, that raised monster’s image is transparent.
  • When a character equips an MP-up armor and chooses other armor from a shop, sometimes the MP status might decrease on the parameter window.
  • In the advanced event panel, when you use an event panel with “Wait Until Complete” and leave it unchecked right after the “Move to Another Location” panel, it might not work properly.
  • When you place a “Link to Another Maps” event from the Event List and the event was set to jump to the bigger map than the current map, its setting is limited to the current map size in the editing window.
  • When you add DLC data to the working progress game data, it also downloads a sample data of DLC.

1.0.6.2 Updated Information December 27th, 2016

Updated: December 27, 2016
Bug Fixes
  • We've fixed an error; after you cancel "Place Battle" > "Change Battle Background" and then also cancel creating the event itself, then start a battle in a playtest.
  • We've fixed an error; while you open a browser from following particular conditions, and then select "Game File" > "New Game":
    "Game File" > "Visit Official SMILE GAME BUILDER Website"
    "Menu" > "Help"
    "Add Assets" > "Help"

1.0.6.1 Updated Information December 26th, 2016

Updated: December 26, 2016
Bug Fixes
  • We've fixed an error of when deleting preset data such as characters, items, skills or monsters from "Edit Game Data", it shows an error message.
  • We've fixed an error of when you set the decimal point as "," (comma) in the Windows setting, 3D item data cannot be imported properly.
  • We've fixed an error; in the 3D battle setting, characters equip weapons and armors without their 3D models are chosen which gives you an error message when the battle starts.

1.0.6.0 Updated Information December 23th, 2016

Updated: December 23, 2016

Added Features
  • Added a 3D battle system. Go to the System tab located in Edit Game Data > Game Settings to toggle the battle system between 2D and 3D.
  • Added an experimental VR Mode feature to enable VR while playing the game.in a second resource being added instead of an overwrite confirmation being displayed.
  • Made it possible to set the icon for the game when creating a public game file.
  • Added a "Disable/Enable camera control" event panel.
  • Added a "Stop sound effect" event panel.
  • Unified the event panel "Disable player control" and "Enable player control" under a single event panel entitled "Disable/Enable player control." This change will not alter the behavior of any previously placed event panels.
  • Made it possible to use data related to "Player direction" and "Event direction" in the "Advanced Variable Box Op." panel.
  • Added a placement setting for monsters in 3D battles when performing a test battle in the "Place Battle" event panel.
  • Added a scroll bar to the edit screen for advanced events.
  • Made it possible to switch between Text Mode and Flowchart Mode view settings on the edit screen for advanced events.
  • Started displaying "Event -> Event Name: Sheet Name" in the "Script ->" section of the localization tool.
  • Made it possible to change the Return and Escape battle command icons and the results screen New Item icon. This setting is located in Edit Game Data > Game Settings > System Graphics.
  • We’ve updated the SMILE GAME BUILDER manual based on these new functions.
Bug Fixes
  • Fixed the error that an event doesn’t work properly when you place a “First-Person View (No Rotate)” panel under “Camera Control” and place another “Camera Control” panel subsequently.
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