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SOFTWARE UPDATES

SMILE GAME BUILDER application update information


How to display a character name using an assigned index

Character numbers in the database start at "001", but if you want to assign it as an index, it starts at "0". For example, the name of the first character would be specified as "\h[0]".
We would appreciate it if you would be aware of this matter before using this function.

Oct. 19,2020 updated

Update Information

SMILE GAME BUILDER Ver1.12.8

New Functions

- In the event panel "Advanced Variable Box Op", a pulldown choice “nth in the Party” has been implemented. This will allow you to check for the presence of your player character on both normal maps and battles.

- In the event panel "Display Image", the magnification is now also applied to the preview.

- In the event panel “Advanced Variable Box Op", directional key repeat in the Key Input setting have been implemented. It returns a value of "1" while it is pressed, "2" the moment it is pressed, and "-1" the moment it is released. Repeat is a special input type that returns a value of 1 at the moment it is pressed and after 0.5 seconds or more from pressing it, and 0 at all other times. It is great to use if you want to create your own menu.

Bug Fixes
- We fixed an error: an error occurs when starting a battle test on the adding a new map window.

- We fixed an error: an error occurs if a specific symbol is used in the file name of the specified icon when exporting a public game.

- We fixed an error: when importing materials, an error occurs if the target file has already been deleted or renamed.

- We fixed an error: during a battle, the turn display effect drawn underneath the character is momentarily shifted.

- We fixed an error: in a common event, when the Event Panel, "Camera Control", is set to "0 seconds on the Camera Movement Time with Normal (Set center coordinate) ", the event is not executed as specified.

- When in text mode, the horizontal scroll bar is now displayed according to the indentation.

- Some characters in the event template and sample data have been changed. (The functions themselves are unchanged.)

- Now it is possible to import customized particle data in the editor.

- Now it is possible to export particle data with texture data from the editor.

- We fixed an error: when importing a 2D character with the same file name as a 3D model's texture data, the 2D character does not appear correctly.

- We fixed an error: in the event panel "Change Screen Color", when the opacity value is entered from the keyboard, the value is not applied unless the focus is manually removed.

- We fixed an error: the opening and closing of the image picker becomes slow when a large amount of custom image data is imported.

- We fixed an error: the black strip that appears in "Display Ticker Text" is displayed below an image.

- The event panel "Check Player Character" has been implemented. It can be used in both normal maps and battles.


- When launching the editor on 64-bit Windows, we improved it to increase the amount of available memory.

Aug 7,2020 updated

Update Information

SMILE GAME BUILDER Ver1.12.7

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New Functions
- Vertical rotation, horizontal rotation, and zooming can now be turned on/off in the "Enable/Disable Camera Control" of the event panel.

- You can now use a line break in string variables by using \n.

- Battle maps can now be selected as templates when creating new maps.

- Mimic Cat character models and portraits have been added.

Bug Fixes
- We've fixed an error: When running a player in the FPS mode, the mouse cursor was occasionally locked in a visible or invisible state.

- We've fixed an error: When a player character activates a skill during a battle, the coordinates of the effect that should be displayed underneath the character will be shifted.

- We've fixed an error: When running a playtest in Unity, the player model may appear too small depending on the circumstances.

- We've fixed an error: In "Recover/Reduce Battle Character's HP/MP", if you refer to the value of a variable box, the result is not reflected or subtracted from the values and gauges immediately.(Additional fixes were made in 1.12.7.4.)

To All Users of the DLC "Exporter for Unity" for our SMILE GAME BUILDER

We would like to inform you about which versions of Unity are supported by "Exporter for Unity" and our policy for the period of support.

Supported Unity versions are up to "Unity 2019 LTS". This version will be updated bi-weekly until mid-2021, and then it will be updated monthly until mid-2022. Our product, Exporter for Unity, will also be updated in line with the Unity 2019 LTS update, and we will be providing a modified version to everyone. In line with this policy, we have added Article 15 to the EULA of SMILE GAME BUILDER. Please check it out.

Supplemental Information
The Unity 2019 LTS update is provided by "Unity Technologies" and is not guaranteed by our company. With the final update support for Unity 2019 LTS, we will also end the maintenance of "Exporter for Unity". However, this does not include support for bug fixes due to our flaws. User support is not available for newer versions of Unity 2019 LTS or later.

June 8,2020 updated

Update Information

SMILE GAME BUILDER Ver1.12.6

Bug Fix
- We've fixed an error: Character graphics changed during a battle will temporarily revert to their original state when returning to the map screen.

May 28, 2020 updated

Update Information

SMILE GAME BUILDER Ver1.12.5

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New Functions

- When using the event panel "Recover/Reduce Battle Character's HP/MP", you can now display the results numerically during battles

- You can now use the event panel "Get Battle Information" to obtain a character's abnormal status and use it in the variable box. The values for each state are as follows: Normal = 0, Poison = 1, Sleep = 2, Paralysis = 3, Confusion = 4, Charm = 5, KO = 6.

- When using the event panel "Display Web Browser (Beta)" on Windows 10, the Edge-based browser engine is now used. For other Windows, the operation is the same as before. (This feature is not available in Exporter for Unity.)

Bug Fixes

- We've fixed an error: The "Play the whole motion" function does not work properly after converting to a Unity project.

- We've fixed an error: When an image is faded out, the scale reverts.

- We've fixed an error: When a string is displayed as an image, the string is not saved in the save data.

- We've fixed an error: The XY coordinates of the camera settings do not change to negative values.

- We've fixed an error: If a battle is set in the Automatically Start Event, this event will be prioritized during the battle test.

- We've fixed some parts of the tooltips were not translated into English.

March 31, 2020 updated

Update Information

SMILE GAME BUILDER Ver1.12.4


== UI Fixes ==
- The events in the placed event list can now be changed the order by dragging and dropping.

- The items in the consumable item list can be changed the order by dragging and dropping.

- The skills in the skill list can be change the order by dragging and dropping.

== New Features ==
- Event related
In the event panel "Display Images", you can set the X and Y enlargement ratio of images separately.

In the event sheet "Event orientation" pull-down in the "Graphic/Movement Pattern", the selection of "No Change" has been added.

- Material
"Resolution" has been added to the 2D character settings in the Add Assets. The scale can be changed, and high-resolution graphic data can be reduced.
Example: If you set the resolution to 96 for the graphic, it will be displayed as half as before, and if you set 24, it will be displayed as twice as much as before.

- Game Data
Skills
You can now set an item and quantity required to execute a skill.

Settings > System sounds
"Nothing" has been added to the system music and the system SE.

Terminology > Battle (Action)
If the text is left blank, the window message won't be displayed.

(If you enter a space, the messages of the following items won’t be displayed.)

Store
Store (Buy & Sell): The messages won't be displayed.

Menu (2)
Save complete: The massage, "Saved!", won't be displayed.

Battle
Leveling up: If there is no text and no level-up sound, the experience gain effect will not be displayed.

- Playtest
By clicking "Playtest" with the mouse scroll button (scroll wheel), you can now skip the title screen and start a playtest

== Bug Fixes ==

- We've fixed an error: the placed events on the 3D battle map do not change their event sheets according to conditions.
- We've fixed an error: the event panel "Display Battle Animation" does not apply target flash to the image.
- We've fixed an error: an image displayed in the battle event is displayed above the skill/item list.
- We've fixed an error: if you use a skill with "Take one step forward when it moves" unchecked, the effect that appears when using a skill in front of the character will appear.
- We've fixed an error: during a playtest, if you return to the title with Ctrl + C while displaying the debug window, the contents of switches and variables will not be displayed correctly in the debug window after that.
- We've fixed an error: when monsters were defeated by using the event panel "Recover/Reduce Battle Character's HP/MP", the sound effect and the flash effect do not play.

February 27, 2020 updated

Update Information

SMILE GAME BUILDER Ver1.12.3

=== New Features ===

  • "Take one step forward when it moves" option has been added in the Character Setting.
  • "Take one step forward when it moves" option has been added in the Monster Setting.
  • "Flip Horizontal" option has been added in the event panel, Display Dialogue.
  • New obtainable information has been added in the event panel, Advanced Variable Box Op. The information is the player/events' X and Y coordinates on the screen.
  • The event panel, "Change String Variable Box" has been improved.
  • The event panel, "Play Environmental Sound" has been added.
  • "No change" option has been added to the Music and Environmental Sound in the map setting.

=== Fixed Bugs ===

  • A warning message is now displayed when a common event used in an event is deleted.If you delete a common event from the common event list, the selection on the "Run Common Event" panel will be deleted and left blank.
  • When changing the music and environmental sound by an event during the game play, save the game, load the saved data again, and resume play, the defined music in "Map Settings" was played, but now the changed music by an event will be played.

Update Information (February 3, 2020)

February 3, 2020
Update Information

  • We've fixed an error: when changing a monster graphic in a created game file, an exception error may occur.

3D Model "Type B" Customized Version is available for free!

Now, this DLC resource pack is available. It contains preset 3D models in SMILE GAME BUILDER "Type B", which are customized to modern outfits, and two types of symbol models (4 colors each). The SMILE GAME BUILDER users can download it for free.

This resource pack is royalty-free and available for commercial or non-commercial use only within games rendered using SMILE GAME BUILDER, or both using SMILE GAME BUILDER and Exporter for Unity to build to other consoles. (Please read the SMILE GAME BUILDER EULA for details.)

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