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SOFTWARE UPDATES

SMILE GAME BUILDER application update information


Update Information (March 15th, 2018)

Updated on March 15th, 2018
Update Information


SMILE GAME BUILDER Ver.1.10.2
  • We've fixed an error: the scrollbar in the event editor doesn't display or work properly.
  • We've added a feature: you can update your game file thumbnail on the top menu by right-clicking the preview screen of Edit Game Data > Title Screen.
  • We've fixed an error: if you have changed DPI settings of Windows, the main window is disarranged when you export the preset materials.
  • We've fixed an error: when you select "Choose from the Installed Font" in "In-Game Font Style", playtests sometimes process very slow.
  • We've fixed an error: when you move from a map to another without darken the screen, the player faces the south direction a moment.
  • We've fixed an error: during a playtest in FPS mode, if there are events with a battle effect icon or an emotion icon, the mirrored icon has been displayed at the opposite direction.
  • We've fixed an error: during a playtest in FPS mode, if you move the playtest window, the player cannot make turns properly.
  • We've fixed an error: even in FPS mode, the mouse cursor will be displayed in the title screen.
  • We've fixed an error: even in FPS mode, the mouse cursor will be displayed during battles.
  • We've fixed an error: if a monster's resistance was set to "Heal" and a critical attack was performed by a party member, the monster gets the damage from it.
  • We've fixed an error: cross map objects overhead if 'Allow Underpass' (in Add Assets) is set.
  • We've fixed an error: when you use the renaming resource file name feature, it doesn't rename the def file.
  • We've fixed an error: some parts of stairs and slopes had a wrong passage determination.
  • We've fixed an error: when you run a common event, Move to Another Location, from a map event, the rest of the events are not executed.
  • We've fixed an error: you cannot select motions for 2D graphics on the event panel "Change Character Graphics".

Exporter for Unity 1.1.1
  • We've fixed an error: when it's dividing motions using def files, it doesn't take into account its frame rate.
  • We've fixed an error: when a character has multiple meshes, display and hidden didn't work properly.
  • We've fixed an error: when you play FPS mode on a smartphone, the player can only speak to events which are facing the north direction.
  • We've fixed an error: the diagonal moves cannot be achieved on the Xbox game pad.
  • We've fixed an error: motioned map objects only repeat one time.
  • We've fixed a feature: when you build games for PC, the window can be switched to a full screen mode by pressing F4 or Alt+Enter.
  • We've fixed an error: the drawing priorities of billboard characters were different from PC.
  • We've fixed a feature: fogs can be achieved.
  • We've fixed an error: characters that were made by 3D Character Editor don't play their motions.
  • We've fixed an error: some preset 3D materials don't play their motions properly.
  • We've fixed an error: the shake effect level was different from PC.
  • We've fixed an error: after event battles, the event cannot move from its coordinates.
  • We've fixed an error: after losing event battles, it sometimes crushes in the middle of the branch.
  • We've fixed an error: if the names of maps contain “<” or “>”, sometimes it fails to create map folders for mesh and material.

Update Information (January 31th, 2018)

Updated on January 31th, 2018
Bug Fix Information

SMILE GAME BUILDER ver1.10.1
  • Fixed the following bug. - When you import Unity project file with map names contain a space in the beginning/end, it might give you an error during the importing process.

Update Information (January 30th, 2018)

Updated on January 30th, 2018
Update Information

SMILE GAME BUILDER ver1.10.0
  • Skybox feature has been implemented in the map settings.
  • Skybox tab in the resource archives has been added and users' original materials can be imported.
  • Building light option has been added in the map settings.
  • The colors of lights option and the directions of shadows option have been added in the map settings.
  • During the game play, if the player chooses "Exit Game" in the menu, it returns to the title screen.

Exporter for Unity 1.1.0
  • The specification of "Divide Scenes for Each Map" feature has been changed.One map will be exported as a scene for Unity.
    The terrains and map objects will be placed in the scenes, so you can customize it with lighting effects, post effects and so on.
  • We've fixed an error: during battles, characters with abnormal state stand up just a second when they're attacked.

Update Information (January 12th, 2018)

Updated on January 12th, 2018
Update Information

SMILE GAME BUILDER ver1.9.2
  • We've fixed an error: during 2D battles, party members on the right side are not flipped horizontally.
  • We've fixed an error: when you convert the compass event into an advanced event, the name of the sheet was displayed in Japanese. (in English version only)
  • We've fixed an error: during playtests, when you try to return to the main menu by pressing Ctrl+C in the middle of 3D battles, the engine crashes.
  • We've fixed an error: when you create public games, some preset human models, Type B, were displayed in black.

Exporter for Unity 1.0.2
  • We've fixed an error: when an escape succeeds during 3D battles, party members' weapons and shields were left behind. (in Unity Project only)

Update Information Exporter for Unity 5.6 ver.1.0.1 (December 28th, 2017)

- We've fixed an error: the model scale was not the same between SMILE GAME BUILDER and Unity.

- We've fixed an error: when you convert it for smart phone, BGM loop sometimes doesn't play smoothly.

- We've improved an operation of when you repeat a sound effect in short intervals.

- We've fixed an error: when the start event was set to "When making contact with player" and also the control setting is free movement, some events don't work properly.

- We've fixed an error: when the player and an event overlap each other during free movement, the player cannot move.

- We've fixed an error: sometimes the motions of users' own materials are not applied properly.

Update Information 1.9.1 (December 28th, 2017)

- We've fixed an error: when you open your saved game files with the language setting other than Japanese at the configuration, some wording in the games are replaced with English.

- We've fixed an error: when you use WAV format for BGM instead of OGG format, it sometimes freezes while loop playing.

- We've fixed an error: when you export your project file using Unity Exporter to the same folder continuously, it deletes added users' materials in the project file.

- We've fixed an error: when you place a stairs block and a map object with "Allow Underpass" next each other, sometimes the player cannot go up/down the stairs.

“SMILE GAME BUILDER Exporter for Unity 5.6”, is on sale!

This product is a feature expansion DLC for "SMILE GAME BUILDER", game development software for Windows. With this product, you will be able to convert your game files into version 5.6 “Unity” projects.
If you have Unity installed in advance, you don’t need to make any tweaks to open it on Unity after conversion and you can customize your games with Unity’s powerful graphic features. You can publish your games to various platforms which Unity supports like iOS and Android for smart phones, MacOS, Linux, major game consoles and so on.


↑A screenshot in the editor of SMILE GAME BUILDER (Using a free game, “Blight Dream”)


↑After Unity conversion, “Post Processing Stack” of Unity’s effect asset was used and also added image effects like Anti-Aliasing, Depth of Field and other. You can see the difference between them right away.


↑You can edit the source code of the exported game on Unity directly. It’ll be a possibility that you can create a base of your game on SMILE GAME BUILDER and spice it up on Unity. (*We are planning to release game engine source in Unity project to be open source. )

Update Information 1.9.0.1 (December 19th, 2017)

----- New Features -----
When you import FBX, the following process will be executed;
- Skin Weight Normalization
- Polygon Triangulation
- Apply Scaling
- Convert old FBX format to FBX7.4

We implement the "Common Events" feature which you can use from every map.

We implement "Grouping" feature for map objects.
When you rotate a grouped map object, it rotated each place, but now it can keep the relative position and rotate around the center point of the group.

You can select map objects or events by using Ctrl+left-click.

You can copy & paste map objects and events all together.

You can choose "Free Movement" when it's in the third-person view mode.

-----Bug Fixes-----
If you choose "Use the Standard Fonts" and there is "font.ttf" in the game file folder, it'll use it to display letters.

We've fixed an error: you cannot change the wording "New Game" and "Continue" on the title screen in localize tool.

We've fixed an error: when a character attacks one of the party members with an instant-death effect weapon, the character will be knocked out but its HP will not be 0.

We've fixed an error: when party members attack with weapons which give abnormal condition such as charm, confusion, sleep and so on, its state will recover quickly.

We've fixed an error: the given percentage of abnormal condition with weapons which have an attack element is based on accuracy, not elemental attack power.

We've fixed an error: in the event panel, "Change Player Movement Speed" won't execute until the event is completed.

You can assign coordinate values by variables using event panels: "Display Image" and "Move Displayed Image".

Bug Fix

"SMILE GAME BUILDER Exporter for Unity 5.6" will be released in this winter!

You can make smart phone and game console apps with this a long-awaited add-on DLC, "SMILE GAME BUILDER Exporter for Unity 5.6", which will be released in this winter!

For details, please read here.
https://smileboom.com/en/press/smile-game-builder-will-be-able-to-work-with-unity/

Description Video
https://youtu.be/n-wi55_BI_E

Test Smartphone App
[iOS] https://itunes.apple.com/jp/app/id1315529021

[Android] https://play.google.com/store/apps/details?id=com.smileboom.grandboom&hl=af


Update Information (October 27th 2017)

You can export DLC's 3D model.(※Some exceptions are excluded. )
Please follow the EULA of each DLC's as to how to use the data.
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