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SOFTWARE UPDATES

SMILE GAME BUILDER application update information


1.0.6.23 Updated Information Feburary 16th, 2017



Updated: Feburary 16th, 2017

Added Features
  • Added the option to add animations patterns for 2D characters when running, waiting, etc.
  • Added a tab in Edit Game Data > Title Screen to allow the splash screen logo that displays when opening a public game file to be edited.
  • Added a camera control event panel effect to the sample game, The Story Of Grand Boom Kingdom.
  • Added Weapon 3D models !



Bug Fixes
  • We've fixed an error; During battles, when a confused party member performs a critical attack, he/she only attacks other party members.
  • We've fixed an error; During battles, when a charmed party member performs a critical attack, he/she attacks the enemy group.
  • We've fixed an error; During battles, when a monster tries to raise a dead monster, that raised monster’s image is transparent.
  • We've fixed an error; When a character equips an MP-up armor and chooses other armor from a shop, sometimes the MP status might decrease on the parameter window.
  • We've fixed an error; n the advanced event panel, when you use an event panel with “Wait Until Complete” and leave it unchecked right after the “Move to Another Location” panel, it might not work properly.
  • We've fixed an error; When you place a “Link to Another Maps” event from the Event List and the event was set to jump to the bigger map than the current map, its setting is limited to the current map size in the editing window.
  • We've fixed an error; When you add DLC data to the working progress game data, it also downloads a sample data of DLC.
  • Fixed the bug that allowed a character's accuracy and evade stats to be displayed as greater than 100%.
  • Fixed the bug that allowed the use of a skill while on the map screen that would KO the character.
  • Fixed the error that occurred when deleting a skill that was used to set an item's effect.
  • Fixed the bug that occurred when a character with a speed value of 0 tried to escape from a battle.
  • Fixed the bug related to thumbnails for added 3D graphics not displaying correctly in the Add Assets screen.
  • Fixed the bug that caused the editor to not display correctly when a custom desktop magnification size set via Windows display settings was in effect.
  • Fixed the bug related to event editing that caused the display to scroll back to the top when new event panel was added while in the text mode viewer.

Bug Report (January 24th, 2017)

We’ve recognized following errors in Version1.0.6.2.These bugs will be fixed for the next update. We sincerely apologize for any inconvenience these might cause you.

|-- -- - Bug Reports -- -- -|
  • During battles, when a confused party member performs a critical attack, he/she only attacks other party members.
  • During battles, when a charmed party member performs a critical attack, he/she attacks the enemy group.
  • During battles, when a monster tries to raise a dead monster, that raised monster’s image is transparent.
  • When a character equips an MP-up armor and chooses other armor from a shop, sometimes the MP status might decrease on the parameter window.
  • In the advanced event panel, when you use an event panel with “Wait Until Complete” and leave it unchecked right after the “Move to Another Location” panel, it might not work properly.
  • When you place a “Link to Another Maps” event from the Event List and the event was set to jump to the bigger map than the current map, its setting is limited to the current map size in the editing window.
  • When you add DLC data to the working progress game data, it also downloads a sample data of DLC.

1.0.6.2 Updated Information December 27th, 2016

Updated: December 27, 2016
Bug Fixes
  • We've fixed an error; after you cancel "Place Battle" > "Change Battle Background" and then also cancel creating the event itself, then start a battle in a playtest.
  • We've fixed an error; while you open a browser from following particular conditions, and then select "Game File" > "New Game":
    "Game File" > "Visit Official SMILE GAME BUILDER Website"
    "Menu" > "Help"
    "Add Assets" > "Help"

1.0.6.1 Updated Information December 26th, 2016

Updated: December 26, 2016
Bug Fixes
  • We've fixed an error of when deleting preset data such as characters, items, skills or monsters from "Edit Game Data", it shows an error message.
  • We've fixed an error of when you set the decimal point as "," (comma) in the Windows setting, 3D item data cannot be imported properly.
  • We've fixed an error; in the 3D battle setting, characters equip weapons and armors without their 3D models are chosen which gives you an error message when the battle starts.

1.0.6.0 Updated Information December 23th, 2016

Updated: December 23, 2016

Added Features
  • Added a 3D battle system. Go to the System tab located in Edit Game Data > Game Settings to toggle the battle system between 2D and 3D.
  • Added an experimental VR Mode feature to enable VR while playing the game.in a second resource being added instead of an overwrite confirmation being displayed.
  • Made it possible to set the icon for the game when creating a public game file.
  • Added a "Disable/Enable camera control" event panel.
  • Added a "Stop sound effect" event panel.
  • Unified the event panel "Disable player control" and "Enable player control" under a single event panel entitled "Disable/Enable player control." This change will not alter the behavior of any previously placed event panels.
  • Made it possible to use data related to "Player direction" and "Event direction" in the "Advanced Variable Box Op." panel.
  • Added a placement setting for monsters in 3D battles when performing a test battle in the "Place Battle" event panel.
  • Added a scroll bar to the edit screen for advanced events.
  • Made it possible to switch between Text Mode and Flowchart Mode view settings on the edit screen for advanced events.
  • Started displaying "Event -> Event Name: Sheet Name" in the "Script ->" section of the localization tool.
  • Made it possible to change the Return and Escape battle command icons and the results screen New Item icon. This setting is located in Edit Game Data > Game Settings > System Graphics.
  • We’ve updated the SMILE GAME BUILDER manual based on these new functions.
Bug Fixes
  • Fixed the error that an event doesn’t work properly when you place a “First-Person View (No Rotate)” panel under “Camera Control” and place another “Camera Control” panel subsequently.

Bug Report (December 19th, 2016)

We’ve recognized a bug under ver1.0.5.3. It’ll be fixed with the upcoming update. We sincerely apologize for the inconvenience we caused you with this matter.

- An event doesn’t work properly when you place a “First-Person View (No Rotate)” panel under “Camera Control” and place another “Camera Control” panel subsequently.

1.0.5.3 Updated Information December 15th, 2016

Updated: December 15, 2016

Bug Fixes
  • Changed the effect of the "Charge" battle command to factor in the character's strength in addition to their weapon's strength.
  • Fixed the error that occurred in the Add Resources screen when trying to register a resource with a name identical to an existing resource name except for a difference in capitalization, which resulted in a second resource being added instead of an overwrite confirmation being displayed.
  • Fixed the error that occurred in the Edit Game Data screen when trying to delete or add a command in the character tab after cancelling the character selection box.
  • Fixed the error that occurred in Edit Game Data > Characters > Skills when adding a skill following a skill learned at level 99.
  • Fixed the error related to the speed of battles that occurred when performing a test battle where the "Footsteps until spawn "value (located in Map Settings > Battle Settings) is set to 1.
  • Fixed the damage calculation error relating to the monster’s strength and defense not being correctly factored in when attacking a monster.
  • Fixed the error relating to player movement becoming disabled when both the “brighten/darken screen” event panel has a no wait transition setting and certain other event panels (such as “camera control”) are still running.
  • Fixed the error relating to new resources added to the “res“ folder (the folder containing the game’s resources) not being correctly displayed.
  • Fixed the error relating to the “display dialogue” event panel not opening when a nonexistent character image is in use.
  • Fixed the error relating to the map navi not displaying properly when using a resolution of 1280x720 or below.
  • Fixed the battle error relating to being attacked by a nonexistent monster following the escape of a targeted monster.

1.0.5.0 Updated Information November 8th, 2016

Updated: November 8, 2016
  • “Automatically start (Will synchronize and run repeatedly)” command under the “Advanced Event” > “Start Event” has been added.
  • Under the “Edit Game Data” > “Game Settings” > “Camera”, you can change the setting for the first-person view control to “FPS Style”, where the player can move in the direction of the camera is facing.
  • The “Camera Setting” for each “Map Setting” has been added.
  • The “Camera Control” event panel under “Advanced Event” Panel > “Special Effect / Music” has been added.
  • The “Advanced Variable Box Operation” event panel under “Advanced Event” > “Event Switches / Condition Check” has been added.
  • “Disable Player Control” and “Enable Player Control” panels under “Advanced Event” > “Battle / Store / Game System” have been added.
  • During Playtest, the save data now includes the image display conditions and the player’s direction.
  • During Playtest, the player can adjust the sound effects from the Config window.
  • The text message can display certain variable values when you put “\Variable[0~999]” in the text.
  • The icon “…” under “Special Effect / Music” > “Display Emoticon” has been added.
  • All of the 3D model ASCII format data (characters and maps) have been re-saved to Binary Format.
  • We’ve fixed an error: When the player attacked high defense monsters, they were sometimes healed from that attack.
  • We’ve fixed an error: There was a display problem when the playtime exceeded over one hour; it showed “01:00:3600”.
  • We’ve fixed an error: When the player equipped a low spec item, some of the character’s status displayed negative values.
  • We’ve fixed an error: When the user changed the window size when displaying certain images, the edges of the image appeared corrupted.
  • We’ve fixed an error: When the user copied and pasted an event panel with a branch in the event editor, it sometimes triggered some errors.
  • We’ve added the sample game“The Story Of Grand Boom Kingdom”.
  • We’ve updated the SMILE GAME BUILDER manual based on these new functions.

1.0.4.16 Updated Information October 6th, 2016

Updated: October 6th, 2016
  • Auto word wrapping function for English text was added.
  • We’ve fixed an error where when the system icon has been erased, the user cannot create new main character.
  • If a skill was deleted under “Edit Game Data” > “Characters” > “Skills”, it gave an error during the playtest mode. But this problem has been fixed.
  • We’ve fixed an error where, during the playtest mode, when the player overwrites the data at a save point (which was created with Advanced Panel “Display Save Screen” command) the menu screen was appearing after saving.
  • We’ve corrected an error where users could choose object models for “Change Character Graphics” in the Event Panels.
  • We’ve modified an error that users choose “Nothing” for graphics under “Change Character Graphics.”
  • We’ve fixed an error in the playtest mode that disallows users to input negative values in the debug window.
  • We’ve corrected an error where the Evasion was always 0% during battles.
  • We’ve fixed an error where the attribute damage of normal attacks didn’t show negative values ( = recovery) during battles.
  • We’ve modified gaps on the upper side of the desert building doors.
  • Now the save data contains the height information of the player.

G-Style Modern City Resource Pack Vol1 Updated Information September 20th, 2016

September 20th, 2016
The software updates will be automatically updated when the editor starts.
  • We have fixed Sample game " G-Style " since have included Japanese in the part of the English version.
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