TECHNICAL INFORMATION

Technical manual, spec and etc

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  • TECHNICAL INFORMATION
  • Data Specifications for Each Material

Data Specifications for Each Material

Material Specifications

  1. 3D Characters
    PDF Help Page
    Last Updated: October 4th, 2018
  2. 2D Characters
    PDF Help Page
    Last Updated: August 10th, 2016
  3. Character Portraits
    PDF Help Page
    Last Updated: August 10th, 2016
  4. Monsters
    PDF Help Page
    Last Updated: August 10th, 2016
  5. Terrain Blocks
    PDF Help Page
    Last Updated: August 10th, 2016
  6. Objects
    PDF Help Page
    Last Updated: August 18th, 2016
  7. Window Images
    PDF Help Page
    Last Updated: August 10th, 2016
  8. Images
    PDF Help Page
    Last Updated: August 10th, 2016
  9. Icons
    PDF Help Page
    Last Updated: August 10th, 2016
  10. Battle Background Images
    PDF Help Page
    Last Updated: August 10th, 2016
  11. Sound Effects
    PDF Help Page
    Last Updated: August 10th, 2016
  12. Environmental Sound Effects
    PDF Help Page
    Last Updated: August 10th, 2016
  13. BGM
    PDF Help Page
    Last Updated: August 10th, 2016
  14. Battle effect
    PDF Help Page
    Last Updated: February 1st, 2018
  15. Particle Effect Parameters List
    PDF Help Page
    Last Updated July 20th, 2018

Technical Information of – How to Create Materials –

  1. Sample Data of 3D Characters
    SGB_3Dsamples_chr_en_20170725.zip
    It contains four different sample data: Blender277a Format, FBX2014 Format, Maya2014 Format and Maya2016 Format.
    For more details, please read the additional document in the zip file.
    Last Updated: July 7th, 2017

Support Tool for Making FBX Motions Files with Blender

    TimeSpanEndFixTool.zip
    SMILE GAME BUILDER’s game engine is reading “TimeSpanEnd” tag which is an end frame number of FBX motion files. If you use Blender to make FBX motion files, the end frame is fixed for 60, so it doesn’t play the motion files which contain over 60 animated frames well in the engine. This tool can change the end tag number for each file manually.

    If you’re using def files for motions, you don’t need to use this tool. Like some of the preset models, they require the mesh model and the motion files separately. If you use Blender to create motion files, you need to change their end tag.

    There are three ways to use this tool:
    • – Execute the tool > Enter the file path > Enter the number of the end frame
    • – Drag & Drop the file on to the tool > Enter the number of the end frame
    • – Execute command line with FBXSetting “filepath” endframe
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